Alright...I think dancers and buglers are not understood very well so I figured I would give my 2 cents in that regard.
Dancers have the ability to buff 1 BM hero's morale to 100. They can only buff 1 hero per round and they also have a chance at failing to buff altogether.
Buglers will buff every BM hero's morale by 34 points and also remove 5 points of morale from all enemy BM heroes. They will have a 100% success rate at buffing.
Since we want our BM hitters to have their morale up as often as possible we want to figure out how to best accomplish this using different combinations of a dancer and buglers. Also we want to try and get morale up as high as possible before our BM hitter attacks. Remember morale is a percentage of attack power for a BM hitter. If morale is at 150 then the BM hero will attack with an extra 50% damage. At 200 morale they have an extra 100% damage or double damage.
How to use dancer and buglers depends on how many BM heroes you have in your formation. And remember dancers and buglers take up spots that could be used for damage heroes. So you must make sure you use them to their maximum benefit.
Typically a formation with 1 BM hero will use at the very least a dancer and most often, as in the bomber setups, 2 or 3 additional buglers. Dancer placed first in the formation followed by the buglers and then the bomber.
A formation with 2 BM heroes can be setup in a couple different ways. You can use a dancer and 2 buglers or you can run 3 buglers, assuming you don't have any mechs or mages in formation as well.
If you use 3 BM heroes then you have 2 options again. You can choose 2 buglers, or a dancer and bugler.
So to determine which way is the best you must look at the math that occurs each round. I will tackle that in the next section.
Dancers have the ability to buff 1 BM hero's morale to 100. They can only buff 1 hero per round and they also have a chance at failing to buff altogether.
Buglers will buff every BM hero's morale by 34 points and also remove 5 points of morale from all enemy BM heroes. They will have a 100% success rate at buffing.
Since we want our BM hitters to have their morale up as often as possible we want to figure out how to best accomplish this using different combinations of a dancer and buglers. Also we want to try and get morale up as high as possible before our BM hitter attacks. Remember morale is a percentage of attack power for a BM hitter. If morale is at 150 then the BM hero will attack with an extra 50% damage. At 200 morale they have an extra 100% damage or double damage.
How to use dancer and buglers depends on how many BM heroes you have in your formation. And remember dancers and buglers take up spots that could be used for damage heroes. So you must make sure you use them to their maximum benefit.
Typically a formation with 1 BM hero will use at the very least a dancer and most often, as in the bomber setups, 2 or 3 additional buglers. Dancer placed first in the formation followed by the buglers and then the bomber.
A formation with 2 BM heroes can be setup in a couple different ways. You can use a dancer and 2 buglers or you can run 3 buglers, assuming you don't have any mechs or mages in formation as well.
If you use 3 BM heroes then you have 2 options again. You can choose 2 buglers, or a dancer and bugler.
So to determine which way is the best you must look at the math that occurs each round. I will tackle that in the next section.